Commerce & Consumer

Media & Entertainment.

Publish fast, stream smooth, keep the audience.

Drema builds media platforms: editorial and content management, video delivery, subscriptions and paywalls, recommendations and the audience analytics that tell you what is working. Publishing volume and delivery performance are the two constraints that shape every decision here.

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The problem

What this sector
actually deals with.

The CMS slows editors down at exactly the moment speed matters. Video costs more to deliver than it earns. The paywall converts poorly because it appears at the wrong moment. Recommendations surface the same items to everyone.

The starting point for most media & entertainment engagements
What we build

Systems this sector
keeps needing.

The parts of a media & entertainment platform that carry the weight. Not everything at once — we build the one that unblocks you first.

01

Editorial CMS

Fast authoring, scheduling and multi-channel publishing built around editor workflow.

02

Video delivery

Transcoding, adaptive bitrate streaming and CDN strategy tuned to cost per view.

03

Subscriptions and paywalls

Metering, trials, tiers and win-back flows.

04

Recommendations

Personalised ranking with editorial override where curation matters.

05

Audience analytics

Engagement, retention and revenue per piece of content.

Use cases

Where the work
pays for itself.

The problems media & entertainment teams bring us most often. If one of these is costing you money today, it is worth a conversation.

01

Digital publishing

High-volume editorial with fast pages and strong search visibility.

02

OTT and streaming

Catalogue, entitlement and playback across devices.

03

Subscription conversion

Paywall placement tuned against real reading behaviour.

04

Content licensing

Rights windows and territory restrictions enforced in delivery.

Not on this list? Sector problems rarely fit a template — tell us yours.

Constraints

What shapes a build
in this sector.

These are the things a generalist team discovers late and prices badly. We design around them from the first week.

  • Content rights, territory windows and geo-restriction
  • DRM requirements for licensed video
  • Bandwidth cost as a primary driver of unit economics
  • Traffic spikes on breaking news or a release
FAQ

Media & Entertainment
questions.

Straight answers, including where we are not the right team.

How do you keep streaming costs down?

Encoding ladder tuned to the audience's actual devices and connections, CDN selection and cache-hit optimisation, and honest measurement of cost per view by title. Most overspend comes from delivering higher bitrates than viewers can perceive.

Where should the paywall appear?

Where the data says, not where the board guesses. Metered access with experimentation against real reading depth outperforms a fixed rule, and the right answer differs by content type.

Can you build recommendations?

Yes, starting with straightforward collaborative and content-based approaches, which cover most of the value. We always keep an editorial override, because pure personalisation flattens the voice that made the publication distinctive.

Can you handle traffic spikes?

Yes, with static generation and edge caching for anything not personalised. Breaking-news load is a caching problem far more than a server-capacity problem.

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Building for media & entertainment?

Bring the problem as it actually is, constraints included.You will get a straight answer on whether we are the right team.

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