Product Engineering

Mobile App Development.

iOS and Android apps people keep on their home screen.

Drema builds mobile applications for iOS and Android, usually cross-platform with React Native where it fits and native where the product genuinely demands it. We design for the conditions apps actually run in — patchy connectivity, older devices, and users who will delete anything that frustrates them twice.

See use cases
Smartphone screen showing a grid of app icons
6
deliverables
5
step process
In short

iOS and Android apps people keep on their home screen.

Platform strategy
Offline-first data layer
Native interface patterns
Push notifications
The problem

What usually
goes wrong.

Apps built as a thin wrapper around a website fail in predictable ways: nothing works without signal, the interface ignores platform conventions, push notifications were an afterthought, and the first app store submission is rejected for reasons nobody researched.

The pattern we are usually called in to fix
What we build

Everything that ships
with this work.

Not a menu to choose from. Each piece is here because leaving it out is what makes this kind of project fail six months later.

01

Platform strategy

An honest recommendation on cross-platform versus native based on your feature set, not on what is fashionable.

02

Offline-first data layer

Local persistence and sync so the app remains useful on a train, in a lift or on 3G.

03

Native interface patterns

Navigation, gestures and components that match what iOS and Android users already expect.

04

Push notifications

Segmented, permissioned messaging designed to be useful rather than to trigger uninstalls.

05

Store release

Assets, listings, review guidelines, signing and phased rollout on both stores.

06

Crash and usage monitoring

Reporting from day one so real-device failures are visible and fixable.

How we work

The order matters more
than the tools.

Most of what separates a project that lands from one that stalls is sequence. This is the order we work in, and why each step comes where it does.

  1. 01

    Define the core loop

    The one thing a user opens the app to do. Everything else is secondary and can ship later.

  2. 02

    Prototype on device

    Real hardware in week one, because simulators hide performance and ergonomics problems.

  3. 03

    Build with sync in mind

    Offline behaviour and conflict resolution designed in, not retrofitted after launch.

  4. 04

    Beta test

    TestFlight and Play internal testing with real users on real networks before public release.

  5. 05

    Release and iterate

    Phased rollout, crash monitoring and a fast path to shipping fixes.

Use cases

Where this gets
put to work.

The situations this service is built for. If one of these sounds like your problem it is worth a conversation — and if none of them do, say so on the call and we will point you at what would actually fit.

01

Consumer marketplaces

Booking and discovery apps where mobile is the primary channel.

02

Field and operations apps

Tools for staff working away from a desk, where offline capability is essential.

03

Community and events

Social products built around participation, like the PetPujaris dining community.

04

Companion apps

Mobile extensions of an existing web platform, sharing one backend.

Have a use case that is not on this list? That is usually the interesting one.

The stack

Chosen to fit,
not to impress.

We pick tools that suit the problem and that your team can maintain after we hand over — never to pad a capability list.

React NativeSwift / Kotlin where neededOffline storage & syncFirebase / push servicesREST & GraphQL APIsApp Store & Play Console
FAQ

Questions we
get asked.

Straight answers, including the ones that talk you out of work we would otherwise be paid for.

Should we build native or cross-platform?

Cross-platform with React Native covers the majority of business apps at roughly half the cost of two native codebases. Go native when you depend heavily on platform-specific hardware, sustained high-performance graphics, or deep OS integration. We make the call against your feature list and tell you which applies.

How long does it take to build a mobile app?

A focused first version with one strong core loop is typically three to four months including store release. Apps with payments, real-time features or complex offline sync take longer, and we scope those explicitly rather than discovering them mid-build.

Do you handle App Store and Play Store submission?

Yes, including listing assets, privacy declarations, signing and phased rollout. First submissions are frequently rejected on guideline details, so we prepare for review requirements during the build rather than after.

Can the app work offline?

Yes, and for most apps it should. We design a local data layer with sync and conflict handling, so the app stays usable without connectivity and reconciles cleanly when it returns.

Can you reuse our existing backend?

Usually yes. If your web platform already has a solid API we build the app against it, sometimes adding mobile-specific endpoints to reduce round trips and payload size on slow networks.

What happens after launch?

Mobile requires ongoing attention: OS updates, store policy changes and crash fixes. We offer a maintenance arrangement, and we hand over signing credentials and documentation so you are never locked in.

CTA Background

Talk it through with a founder.

Bring the actual problem. You will get a straight answer on whether mobile app development is the right approach — including when it is not.

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